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Comments?
Use the Stargatewars Origins forum to suggest new features, changes to current features, or even rebalancing of existing features if you feel they are too strong/weak/etc....This forum is also the main forum for ALL Origins chat, so a great place to check out...
Thank you.
Admin & co.
- Summer 2010 - Bank, Attack and Defence rates, Covert units, Alliances
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Bank upgrades cost: reduced to 75%, down from 95%.
Bank upgrade multiplier: increased to 2.2, up from 2.
Attack Fatigue Cap: reduced to 25%, down from 50%
Attack Fatigue increase rate: reduced to .10 down from .25 (a decrease from 3.75% to 1.5% for 15at)
Defence Alert Cap: reduced to 35%, down from 50%
Defence Alert increase rate: reduced to .10 down from .25 (3.75% to 1.5% for 15at)
Covert and anti covert units cost reduced to 18,000, down from 20,000
Alliances are no longer limited in 'race'.
- April 18th, 2009 - Naq Productions, Repair Costs and Alliance Ranks
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Reduced the Naq produced by untrained units to 4, defence units to 8 and offence units to 8.
Repair costs on attack weapons have been reduced by 20 percent.
Alliance Ranks are now functional. See Help&Rules for details.
- March 23rd, 2009 - Tier 5 weapons
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Released tier 5 weapons.
- March 19th, 2009 - Alliances and Attack balancing
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Released the first part of alliances, alliance rank system and liaison fees coming soon.
Visit the StargateWars Forum for voting on the liaison fees.
Changed attack system, attack strength is now affected by the number of attack turns you use. (IE 1AT = 1/15th of your attack strength is used).
Adjusted the income of attack and defence units, Attack units make 8 naq a turn, and defence now makes 10 naq a turn. (Units are still affected by their respective fatigue rates).
- March 2nd, 2009 - New weapons and name changes.
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Released tier 4 weapons.
Some weapons names have been changed.
Fixed a glitch on the tech page that caused the next tech level to display incorrect information.
- Feb 25th, 2009 - Covert Mission Changes
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Costs to recon missions have been reduced for all sides.
• Attackers may loose either 0-5 percent on a successful mission or 5-10 percent on a failed mission (down by 5 percent from 5-10 and 10-15).
• Defenders percents have also been lowered by 5 to match those of the new attacking percents.
The chances of being detected during a successful recon mission have also been reduced by 15 percent.
Recon mission reports have been adjusted.
• Now show both covert and anti covert skill and units.
Sabotage has now been adjusted as well.
• a 5 percent chance to be detected during a sabotage despite your relative covert strengths, this 5 percent chance is only active so long as your target has more than 5 anti covert units trained.
New created accounts have had their starting naqaudah, and untrained units reduced.
- Feb 18th, 2009 - Technologies
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Technology page is now active, weapon tier 3 available for purchase.
- Feb 9th, 2009 - Minor changes
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Changed the limiter on how many untrained units produced by clicks on the recruitment page from 51 to 5.
New entries have been made to the list of words no longer allowed as user names, email addresses or alliances (accounts containing these words have been banned and removed from gameplay, players may recover these accounts at an administrator's discretion by sending an email to origins@gatewars.com).
Reduced the effectivness of defence rate protecting your Naq during attacks from half to an eighth. (A 50 of 50 defence rate used to reduce the amount of naq stolen by 50 percent, this has been changed to 12.5 percent.
- Feb 5th, 2009 - Weapon and racial bonus changes
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Weapons have had the costs, repairs, and strength rebalanced.
Smaller powered weapons may now be cheaper to scrap and buy new rather than repair.
Racial bonuses have been lowered because they now affect weapon costs.
- Feb 1st, 2009 - Game Released to the public.
- Happy hunting
- Jan 10th, 2009 - Game released for early beta testing
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